Trading a Pokémon also resets its friendship to its base value, unless it is being traded back to its original Trainer in Generation VI or later, in which case it regains the friendship it had before being traded away. When a Pokémon is first caught from the wild, its friendship starts at its base friendship value. In Pokémon Yellow, Pikachu's friendship is indicated by the expression it shows when the player talks to it, but in later games, certain NPCs in the games will evaluate the friendship of a Pokémon in the player's party.Ī Pokémon's friendship is generally set when the player first obtains it. In all games, friendship is a value that ranges from 0 to 255 (stored as a single byte). In Generation II, it was expanded to cover all Pokémon. 1.12.2.14 Pokémon Sun, Moon, Ultra Sun, and Ultra Moonįriendship debuted in Generation I as a mechanic that applied only to the player's Pikachu in Pokémon Yellow.1.12.2.13 Pokémon Omega Ruby and Alpha Sapphire.1.12.2.9 Pokémon HeartGold and SoulSilver.1.12.2.8 Pokémon Diamond, Pearl, and Platinum.1.12.2.5 Pokémon Box: Ruby and Sapphire.1.12.2.4 Pokémon Ruby, Sapphire, and Emerald.1.12.2.2 Pokémon Gold, Silver, and Crystal.1.9.2 Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.
1.9.1 Pokémon Sun, Moon, Ultra Sun, and Ultra Moon.1.5.1 Pokémon Colosseum and Pokémon XD: Gale of Darkness.However, from Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! onward, Affection no longer exists and friendship has all of its effects instead. In Generation VI, Affection, a separate mechanic, was introduced. Certain events increase a Pokémon's friendship (gaining a level, walking a certain amount of steps) or decrease it ( fainting, using herbal medicine).įriendship was introduced in Pokémon Yellow for the player's starter Pikachu only and expanded to cover all Pokémon in Generation II. It affects the evolution of certain Pokémon, the power of Return and Frustration, and the availability of a few in-game items and Ribbons.
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Reason: Generation VIII information, manga sectionįriendship (Japanese: なつき 度 degree of emotional attachment), also referred to as loyalty in Generation II core series games, tame in Pokémon Stadium 2, and friendliness in Pokémon XD: Gale of Darkness, and commonly referred to by fans as happiness, is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care.
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Please feel free to edit this article to add missing information and complete it. Still needs research overall, especially regarding values. See its section on the spading page for more information, and how you can help. For the "Happiness Pokémon" category, see Blissey (Pokémon). If you were looking for the Friendship features in Pokémon GO, see Friends (GO).